Setting the scene
As my animation will feature a pair of lips who has Tourette’s I needed to think about how i will set the scene for my animation and a style in which I will use to visually convey the message. I decided that I wanted the scene to be set in a living room where the character was going to be interviewed. For this I would have to model several household objects and items that would make the scene seem realistic.
Before I animated anything I began by modelling different items that would make my scene. So the first items that I started to model were chairs, sofas, computer desk, PC, shelves, books etc. I wanted to model a lot of items and set arrange them so that it would look like an everyday living room.
Modeling
As I was new to maya I started on modelling the more simple items such as the chair and sofas. This was done by creating several polygons and extruding/ shaping them untill they formed into what I desired. Rather than going through every technical detail as this would be irrelevant I modelled most of my objects by just starting off with a polygon and basically played around with it using the key functionalities on maya untill I formed my objects. I used images from the internet as references to shapes and sizes so that when modelling i would not lose proportion and realism. During the development of this part I began to think that maybe I should go into interior design as I was spending so much time with this part making sure that everything was modelled and textured to perfection.
As maya was running slow on my laptop due to insufficient graphics capabilities I was finding it hard to keep moving the object around in different positions and changing the sizes according to the perspectives. This seemed to be slowing my computer down dramatically so I thought as a great interesting way of researching and referencing I decided to go out and buy a video game called the sims. If you are unfamiliar with this game, the idea is to build and decorate a home with the given tools and items. You then can live as a sim and basically have a virtual life, but I didn’t bother with that part as my life in the real world is confusing enough. As well as fun investment this idea really helped me with my project as i was able to play around with a scene and add/move and cut objects with a click of the button. I also liked this as I thought that it was doing things in a different way, I would have expected that a simulation video game could benefit a university project. When I was happy with the room that i constructed within the video game, i used this as a guide into designing my 3D environment.
Now that I had my environment blueprints sorted I was then to continue with my modeling and knowing exactly what I had left to model this went by quicker than I expected. What did take a long time was texturing the objects so that they would seem realistic. For the sofas and chairs I created a texture in Photoshop that would give them a more material look. Being at an intermediate level on Photoshop this did not take long but when importing the textures into maya i came across a big problem.
When selecting in maya the default textures and colours to texture some of my objects I had no issues but when it came to texturing objects with the imported pre composed textures that I created, maya would not seem to correspond with these and I could not figure out why. After many hours of searching and asking others the solution was found and I had not selected in the texture settings the correct format. knowing that this was such a simple problem to fix and the duration of myself actually fixing it, I felt quite the fool, and so the modeling continues.
Progressing through my modelling now I did not really have any more issues, if I seemed to get a little stuck, I would use references or read tutorials on similar object that have been made to understand the techniques into forming a certain object.
Below are a few screen prints during the development of modelling my objects, I have only selected a certain few as I do not want to cram my blog and they are all the same really in terms of technique and the way they look during the development.










Modelling the Character
Now that the scene was modelled and textured I started to model my character ( the pair of lips). Whilst modelling this I realised that I had picked one of the hardest things to model and use as a main source of the animation as lips are very complex and they contain many muscles which in maya means that they contain a lot of geometry. However I constructed my idea a long time before and have conducted research in relation to the meaning of my animation so I was not going to back down now but I was not looking forward to the animation part.
During the process of modelling the lips I hit many hurdles and had to try many techniques and conduct more research in order to jump past this. There were many ways i tried to model the lips such as my first idea was to inset an image plain and use that as a sort of guide line to tray over using polygons. This did not work and I did not really feel that I was learning anything when using that technique. In the end I managed to model the lips to how I desired. I did this by making a rectangular polygon and inserting 6 sub-divisions and with that I gained more geometry to play around with. I treated it as though it were clay and I just kept playing around untill I got the right shape. I do not think there were any correct techniques used with this but i managed to pull it off and it looks good.

The Script
The sound for my animation was going to dialogue so before I could do any recording i needed to plan what the character was going to say and the message the character was going to convey to the audience. I wrote down a short script which will be used in the recording. Below is the script which I used to record the dialogue.
3D Animation Script
Location – In a living room – Day
A Character who has a disease known as Tourette’s is being interviewed in his living room. This Character is taking to the interviewer/audience about his life and about the disease.
MAIN CHARACTER
Do I need anything before I start?
INTERVIEWER
No, its fine, can you tell us a bit about yourself?
MAIN CHARACTER
Well, my name is Dave. I’m just a normal guy really. I like doing
Normal things, I love snowboarding, been snowboarding been
Snowboarding ever since I was a kid, love the mountain, had the
Best times on that board, you forget about all things when your
On that board and its like you detach from reality. Heh, I even
Thought I would make it big someday.
INTERVIEWER
What else do you do?
MAIN CHARACTER
I enjoy watching TV, New series of 24 out now, looks pretty good.
Love playing games on my PC, you know just normal things. Don’t
Really have any friends though. Can’t figure out why though! Well
Maybe its cos I have Tourette’s syndrome. It’s this disease that takes
Over my brain and makes me wanna say the dirtiest things. It’s like this
Itch, that begs to be scratched. Big mouth they call me at school…….
Big mouth. No one wants to be seen with me, let alone hang out. I’m
Not a bad guy, given the chance. Heh.
Recording the sound
With my completed script I got the help of a friend who performed the speech for me. We recorded with a microphone that was linked within the software fruit loops. With this I was able to edit the sound adjustment levels accordingly. I used fruit loops as this software is one of the best around for creating audio pieces and gives out the best quality.

Animating the Character
Now that I had my audio ready and my character modelled it was time to put them together and animate the character to correspond with the dialogue. As my skills in animation are very limited at this point I used a blend effect in maya. To do this I had to duplicate my character several times and model each individual one so that there would be a variation in mouth poses. I then blended them together and used this technique to make the character look as though it is speaking along with the audio. This was not done perfect as lip syncing is very hard to do and usually done by extreme experts. I researched lip sync withing the games industry and found out that even high-resolution video games have still not managed to generate perfect lip sync. So if they cannot do it with all the experience and technology behind them then i had no chance. I basically just opened and closed the lips when there was dialogue. However even doing this it still looks good so I am happy.
Lighting and Rendering
I wanted to add certain lighting to my scene to make it look realistic and to make it seem as though light was coming from the window. Lighting is not one of my expertise yet so I had a play around with a few different lights and adjusted settings untill i got a result that i was happy with. In the end I used a spot light which gave me enough to make the scene seem more realistic.
When it came to rendering I suffered with many problems. At first I tried rendering 8 times and all failed at different points. I blame the macs. I finally managed to get a render ready for the crit but it did not render all the textures and smoothing of objects which I had implemented. This generated more annoyance. As each render took over 2 hours and none would seem to work properly I managed to rectify a small fragment of the animation but still with not all textures. I am still in the process of trying to fix these technical faults and hopefully will have the complete piece soon. If by the crit I have to show the piece with no texturing I made sure that I had many render previews of different angles of the scene of my animation. These previews showed all the textures in all there glory. This way I am able to show what I actually did. Below are some render views that I have imported.







